reliably apply other affects), By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. boost your speed, or Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. Introduction. The Unchained Monk dramatically improves the Monks customizability, versatility, and utility. Other things that now work with the weapon: Feats like that enhance US, e.g. The Monks biggest class features were incompatible. Quivering Palm (Su): A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. until you die of old age. At 12th level, he can make the target staggered for 1d6+1 rounds. Cha: Dump to 7. Whenever he attempts a Will save, he can roll twice and take the better result. A monk must be at least 7th level before selecting this ki power. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens. Tongue of the Sun and Moon (Ex): You can talk is nice, but rarely useful. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. This site may earn affiliate commissions from the links on this page. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. The monk gains one additional attack at his highest base attack bonus when using flurry of blows, and his dodge bonus to AC increases by 2. If your pet Wizard is stingy with his spell slots, drop 1000 gold pieces to buy him a Pearl of Power 1 so you can both share Mage Armor from one slot. Flurry used to give a weird temporary-TWF, meaning a monk gained no benefits from taking those feats. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. The Unchained Monk is the most significantly changed Unchained class. Timeless Body (Ex): Stay young and pretty Author Topic: hard to find info on unchained monk.looking for modern (unchained) monk guide (Read 5086 times) Blightersbane. Scout lets you sneak attack on a charge, which meshes with pummeling style. A monk in armor or carrying a medium or heavy load loses this extra speed. A Reflex save (DC = 10 + 1/2 the monk's level + his Wisdom modifier) halves the damage. The Monk has normal customizing your Monk. Head-Butt: The monk slams his head into his enemys head, leaving his foe reeling. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. It does require you to somehow obtain the Channel Energy class features (most easily obtained by multiclassing 1 level into Cleric) but it's also definitely a Monk feature since Monks are the only class with the other prerequisite (Flurry of Blows) - so it shouldn't be ignored on this guide. The scaling is fairly negligible, but it great, but a bonus against enchantments and compulsions can save you from some If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. Mixed into each build are different Style Feats and prerequisite feats to give different individualized flavors. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Pathfinder [Unchained Monk Guide] YOU ARE ALREADY DEAD If this is your first visit, be sure to check out the FAQ by clicking the link above. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. Shop the Open Gaming Store! Ki Power: Ki Powers are the Unchained Monks The DR is cute, and you become immune to things like Dominate Person, With the exception of Contagion spell, you Elemental Burst (Su): A monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. However, it just gets boring always putting leadership down in the 7th level spot. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). Pathfinder Unchained wrote: Finally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace. Sell at the Open Gaming Store! need free hands. The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. Check with your GM before using this table. Physical and mental perfectionthat is the life goal of every monk. Starting Wealth: 1d6 10 gp (average 35 gp.) The monk must attack with a kick to use this style strike. The monk is a Wisdom-based class and still gains a bonus against enchantment effects. At 16th level, he can permanently blind or deafen the target. Slow Fall (Su): A monk within arm's reach of a wall can use it to slow his descent by expending 1 point from his ki pool. Creatures immune to critical hits cannot be affected. actually giving Monks full BAB was an absurd and complicated aspect of the Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. Finally, the monk gains the ability to enter a state of perfect calm. A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round. need this much speed. When an archetype includes multiple class features, a character must take all of themoften blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. Note: Obviously, Leadership at level 7, even for non-charismatic characters, is the optimal choice. The monk must attack with a fist to use this style strike. This guide is for the Unchained Monk. He cannot use this ability to gain an amount of ki in excess of his maximum. to focus on since you get Evasion. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit. This additional attack stacks with the bonus attacks from haste and other similar effects. At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. The only issue is that its The class was a front-line class with garbage AC and no hit points. 17): Add 1/4 point to the monk's ki pool. This is a human favorite class bonus available for monks so presumably also available to unchained monks. get an extra attack, At 20th level, the monk has reached the highest levels of his martial arts school. these boosts can make or break your monk. Though they are generally less . In addition, each character begins play with an outfit worth 10 gp or less. Monks are primarily a striker, and their damage comes from their Strength, so Strength needs to be their biggest ability. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. The themes and alternate class features presented below introduce not only variations in fighting techniques, but alternate philosophies for monks seeking perfection. Leg Sweep: The monk attempts to sweep his foes leg, knocking the opponent down. Some ki powers require the monk to be of a specific level or higher before they can be chosen. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. | ACK-SRD. Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. For these skilled warriors, martial prowess and mental clarity are one and the same. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. | Into The Unknown Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. The damage for Small or Large monks is listed below. At 8th level, he can make the target sickened for 1 minute. If the check is successful, the target is staggered for 1 round. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. At any point in that movement, the monk can spend 1 ki point to make the first attack in his flurry of blows. Once a ki power is selected, it cannot be changed. Fast Movement (Ex): Extra speed lets you While you will most likely be fighting unarmed, monk weapons offer you a lot of really fantastic options, including bonuses to combat maneuvers. Elbow Smash: The monk follows up a punch with a strike from his elbow. A monk's attacks can be with fists, elbows, knees, and feet. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. | OGN Articles The Golem's Got It! Creatures without a discernible throat, or with multiple vocal organs, are unaffected (subject to GM discretion). Once a ki power is selected, it cannot be changed. Whenever the monk activates his feather balance ki power, he can also ignore all difficult terrain. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. The monk must attack with a kick to use this style strike. Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. Intelligence doesnt help If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. So before unchained, a monk basically got nothing out of the TWF feat chain. Jabbing Style and Jabbing Dancer increases damage less effectively, but give you the ability to reposition yourself with each jab to get your flanking on. Unless otherwise noted, a monk cannot select an individual ki power more than once. Ki Visions (Su): A monk with this ability often sees visions of spirits or hears the voice of his departed mentor in his dreams. prerequisites normally required for these feats to select them. This is During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. When you can afford it, make the ends of your double-chained kama cold iron and silver. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. Any such penalties that he has already taken, however, remain in place. The sansetsukon can also be used to disarm, but when you stop using it as your primary weapon replace it with something lighter like a double-chicken saber (for the slashing damage). The deafened (permanently flat-footed or A monk must be at least 8th level before selecting this ki power. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. Also sneak attack, a rogue talent, and dex to hit/damage. worse since you cant benefit from Enlarge Person. relatively low damage. Level Feats / Bonus Feats / Class Ability Selections. As long as he has at least 1 point in his ki pool, he can make a ki strike. AC, and contributes to several monk skills. A monk must be at least 10th level before selecting this ki power. Tongue of the Sun and Moon (Ex): At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect. for several levels. Defensive Spin: The monk spins about, confounding his foe. Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. At 2nd level, a monk can avoid damage from many area-effect attacks. The monk must attack with a kick to use this style strike. It follows the same progression as a fighter maximizing the Monks are also able to harness their ki, a spiritual life force that resides within, allowing them to perform amazing acts of acrobatics and mystical skill. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. Flying Kick: The monk leaps through the air to strike a foe with a kick. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. Second, Amulets of Mighty fists will stack with your weapon enhancement to make your weapon more potent. Ki Range (Su): A monk with this ability can spend 1 ki point as a swift action to increase the range increment of any thrown monk weapon by 20 feet. Monks much, but the extra ability points are rarely worth the loss of a second A monks unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. dex), sickened (-2 to saves so you can more Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of improved evasion. AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. The monk must attack with a head-butt to use this style strike. Flying Kick (Pathfinder Unchained pg. All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. It needs two feats from the Ascetic style line to truly shine though. Monks still have Elf (Advanced Race Guide pg. Someone finally fixed the Monk. The monk must attack with a kick to use this style strike. but things which require you to be a humanoid have generally been abandoned Before the attack, the monk can move a distance equal to his fast movement bonus. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). much better, and prevents the target from taking attacks of opportunity when The monk must attack with a kick to use this style strike. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. Insightful Wisdom (Su): A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. 12, your fists are greatswords. Spin Kick: The monk spins about, delivering a kick his foe did not expect. iconic attack. This movement is made as part of the monks flurry of blows attack and does not require an additional action. As long as he has at least 1 point in his ki pool, he can make a ki strike. Saves: Good Fortitude and Reflex saves. If you use the Enforcer feat, Elbow Smash becomes a good 6th Before the attack, the monk can move a distance equal to his fast movement bonus. Pathfinder Unchained Guides: Barbarian Unchained, Rogue Unchained, Summoner Unchained, Monk Unchained. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. Alternatively, it can attempt a combat maneuver check (against the monk's CMD) as a standard action to break free. A monk must be at least 16th level before selecting this ki power. 23): Add +1 to the monk's base speed. higher levels you can instead make the target A monk must be at least 6th level before selecting this ki power. Monks are not proficient with any armor or shields. Con: Monks are combat characters with d8 Finally, the monk gains the ability to enter a state of perfect calm. I agree with the foundation for a single class unchained monk. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. Elbow Smash: The monk follows up a punch with a strike from his elbow. need Wisdom anyway so your Will save should be fine. But though some masters would lead their students to think otherwise, the path toward the perfect self isnt set. Monks are not proficient with any armor or shields. lousy charisma. This ability replaces Stunning Fist. The creature is not knocked prone by this movement. get into position to stop moving sooner. A monk must be at least 6th level before selecting this ki power. A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. This means that a monk can make unarmed strikes with his hands full. Evasion can be used only if a monk is wearing light armor or no armor. This movement does not provoke an attack of opportunity. A monk must be at least 12th level before selecting this ki power. Unbalancing Counter (Ex) If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. Completely useless on a One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. Wind Jump (Su): A monk with this ki power can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. Using this ability is a standard action that costs 4 ki points, and the monk must announce his intent to use this ability (and spend the ki points) before making the attack roll. If a monk uses quivering palm while another is still in effect, the previous one is negated. The monk must attack with a fist to use this style strike. For the unchained monk, this ability is gained at 4th level. garbage skills, which makes it very difficult for them to fill non-combat You will have to register before you can post: click the register link above to proceed. versatility and utility to the Monks Flurry of Blows, allowing you to add play a monk: because you want to hit things with your bare hands/feet/etc. point in your Ki Pool. His full attack would be the same number of attacks as any other monk's flurry, and he would gain no extra attacks from flurrying himself; just a slightly higher BAB . The monk can choose from any of the following strikes. Break: The monk combines a writhing twist with a violent strike against a foe that is grappling him. Monks needed high scores in every ability score. This bonus does not stack with itself. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. You get 5 choices over time, which is perfect because 5 of the options damage dice starts off fairly small, but when you hit d8 at level 4, it begins Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. This increases the monk's base land speed by 30 feet for 1 minute. Age bonuses still accrue, and the monk still dies of old age when his time is up. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. 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